Spawning a video game,
is a total orgasmic pain.
Desktop game being developed with C# in Unity 3d, together with a copious amounts of patience. Inspired by questionable Sci-Fi, leaving Sweden to start a new life in the US, and the occasional childhood trauma.
Bask in the glory of our mighty theme track.
What’s behind lootbox #1? A multi-dimensional blood beast. That’s Star Trek lingo for anything quasi-science.
Set to become a punishing experience driven by a journey through the past, present and future, where making mistakes and dying horribly is a core game mechanic.
If you’re lonely and you know it clap your hands *Clap-clap
It’s not science fiction without a hydroponics lab. With rhubarbs.
Game features now include.But are not exclusive to*
Looking at things.
Fire arms. Whoa.
And much more head scratching.
Music and sound design by Armand Walleberg.